There are major villains and other iconic characters, gadgets and computers to use, switches to pull, Wayne family photos to peruse, and secrets to uncover. This is Rocksteady working to the strengths of VR and dwarfing you in its gothic, steaming city. You don't do a lot of moving around in Batman: Arkham VR, but there's such an incredible sense of scale, whether a vertigo-inducing view from the roof of police HQ or gazing up from a claustrophobic backstreet, you'll see Gotham like never before. "PS VR's visuals aren't great for distance and Rocksteady seems to know this, so its villains are so in-your-face you'd expect to get a sniff of fetid breath."īatman: Arkham VR's main story mode only lasts around an hour, but it crams more into that 60 minutes than most blockbuster games can manage in their entire campaigns.įrom Crime Alley to the Batcave, Rocksteady once again lavishes the world it creates with rich references and detail. ![]() Intense, brutal and personal, Arkham VR will leave you gasping for more.
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